Fast, strong, and far more consistent than it should be, I present my 4 Ezel deck!
Grade 0 (17)
1 Crimson Lion Cub, Kyrph
4 Elixir Sommelier
4 Flame of Victory
4 Silent Punisher
2 Weapons Dealer, Gwydion
2 Speeder Hound
Grade 1 (15)
4 Knight of Elegant Skills, Gareth
4 Sleygal Dagger
4 Halo Shield, Mark
2 Little Battler, Tron
1 Black Mane Witch
Grade 2 (14)
4 Knight of Superior Skills, Beaumains
4 Mage of Calamity, Tripp
4 Gigantech Commander
2 Sacred Guardian Beast, Nemean Lion
Grade 3 (4)
4 Incandescent Lion, Blond Ezel (aka Jack Atlas)
Much like Invincible Overlord, this deck is built on spamming magic numbers to apply maximum pressure over the course of the whole game. However... this is faster, has access to nulls, and arguably has the superior safety net for when things go wrong. I'd say it's in another class. @_@
Key combos involve the Commander and Dagger column that hits 20K for a single counterblast, as well as Tripp and Dagger which can reach whatever number you need and just flip a damage back up after you inevitably hit.
I really hope Gold Paladins never get a third critical trigger. I'd feel dirty playing it.